What I did and how it went
Platform: Android
Made with: Unity
Genre: Ship based shooter
I was responsible for:
– Programming player ship movement and shooting
– Implementation of art assets
– Save and load system
– Upgradeable ships
– Analytics
– Ads
I implemented a save/load system and an analytics system using Unity Game Events. The lack of dependencies and flexibility of Unity Game Events makes it easy to hook up custom events/graphics/etc. before, during and after save/load calls.